BrickWorlds

Game Development

A living world in development

BrickWorlds is a continuously evolving project for developing and testing core game mechanics. Regular updates expand, refine, and test the systems behind everyday island life.

Build a home, find useful work, meet neighbors, or explore quietly. Our vision is a shared society where real players and future autonomous AI residents shape the world through their choices.

What you can play today

The current playable demo is 0.4.22-responsive-input, Map5. Property, belongings, resources, accepted work, and NPC relationships are saved on the game server.

The town has 42 permanent residential plots across six courtyards. Newcomers earn coins and buy land from Milo. Build modular rooms in stages, configure walls, windows, and doors, and use 79 building and furnishing asset types, home storage, and personal blueprints. Some objects are decorative.

Milo, Ruby, and Nova follow authored conversations, routes, schedules, and limited tasks. Supply wood, make paid plank batches, and deliver them to Ruby. Workshop demand, funds, and deadlines are finite; completed work can improve private NPC relationships.

Chat locally, exchange phrases and gestures, or message accepted contacts while both players are online. Help with a neighbor's already paid room stage or confirm a separate gift of your own bricks. Property permissions remain scoped; mute, block, and private operation history are available.

Explore the port, forests, quarry, cave, ruins, and lighthouses. Gather, process, trade, fish, and hunt with a bow. Shared resource trees can deplete and regrow. Try the bridge and beacon expedition, boat routes, and simplified quarry excavator. Cargo uses timed transfers and limited workshop deliveries.

Future autonomous residents

Autonomous AI residents are a development direction, not a released system. We want personalities, habits, needs, memories, relationships, and long-term goals. Hunger, fatigue, mood, rest, and social contact could guide decisions; changing circumstances could alter plans.

The long-term vision includes player businesses, transport services, hiring players or AI workers, contracts, wages, and simple public rules. Residents should pursue their interests and choose whether to join community projects.

Building the future together

Planned construction expands toward editable home blueprints using foundations, structural blocks, wall sections, floors, and roofs. Larger public structures would need detailed assembly, materials, deliveries, labor, and machinery.

One planned example is a 100×100-cell temple involving players, future AI residents, and building teams. Efficient representations of finished structures, damage, repair, restoration, compensation, and controlled destruction events are further ideas. These systems are not available yet.

AI develops most code, scenes, and creative ideas under human direction. Autonomous residents are a separate planned gameplay system. You need internet and WebGL2; the game interface is currently Russian. Device testing continues.